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View Profile arachnid98

80 Game Reviews

12 w/ Responses

Not a bad idle game! Despite the simplistic graphics, it's held my attention for quite a bit by this point.
If I may, though, there are a few things that could improve the game some.

Firstly, it'd be nice to see a few stats. I'd really like to know just how much gold each goblin rakes in, and how many research points each mage provides. Being able to see things like the health, attack and defense levels of my battle units would be handy, too, as well as more detailed descriptions of what each one can do. Funny though the meme is, I still have no idea what skeletons are supposed to be good for...

It would also help to know what each room actually does. I left for dinner a while ago, and when I came back my mages had come up with... casinos. What... what are casinos for? Assassins started appearing in my bestiary about the same time, so I can only assume they're connected, but... how?

Also, it's a bit of a small thing, but I would like the ability to back out of the overworld once I click on it, instead of being forced to commit to the attack immediately. Being able to subtract forces would be nice too, in case I change my mind about deploying all of my houndlings and want to send out just a few instead. As it is now, once I've committed a number of units to battle, they're all marching onwards, whether I like it or not.

The battle report screen could use one little tweak too: instead of listing "survivors," it'd be a lot more helpful to see a list of casualties, since we can't always remember how many of a given unit we sent out, and therefore can't tell how many we've lost. Better yet, displaying the number lost out of the number we sent out would be immensely helpful and a lot clearer.

And lastly, though it's not the most important thing ever, it'd be nice to see some kind of art or animation for the battles. Nothing too fancy, just something to look at besides rapidly-changing numbers while my fellas go at it.

All in all, this is a pretty solid game, and with a few improvements, it could be epic!

I honestly have no idea what to say about this beauty of a game, other than that I loved every moment of it, and that it certainly wouldn't break my heart to see it made into a longer, more involved game; the potential is most certainly there!

Excellently made! I love how perfectly you captured this classic child-like fear; uncannily accurate, really. XD The atmosphere was so well crafted that you actually had ME closing my eyes when I heard that hag coming.

It's definitely got potential. The graphics are wonderful, and the gameplay is smooth. However, the player can't really look around. This leaves us with little to no warning when the dinos attack. Sure, they roar, but we have no idea where they're coming from. This could be remedied easily by adding the ability to strafe. It would also help the game to include a few extras: a wider variety of dinosaurs, a few pick-ups, and some more weapons, for instance. Aside from these, I could certainly see this becoming an excellent game.

It's definitely not a bad game, but I do have two complaints. One, the eggs don't stay in the truck very well, which I guess is part of the challenge, but it's a real nuisance when a sudden stop or bump means that half of my eggs are now gone. It's an even bigger nuisance when the bigger ones get stuck under the truck, preventing me from moving forward and requiring me to restart the level. Secondly, with games like this, it's usually a good idea to allow the WASD keys to be used in lieu of the arrow keys. Call it a minor gripe, but having both of my hands on the right side--one on the arrows and one on the mouse--tends to crowd my hands and makes the game uncomfprtable to play. Aside from these, though, the game had great art, decent sound, and entertaining gameplay.

Not too bad, it's definitely an ideal representative of its genre, although some story would be appreciated.

This is a pretty creative game! I love the different things that go on outside the TV each time you die, and I think the Atari-style gameplay and graphics combine well with the unique plot.

It's quite fun to play, and the 8-bit graphics are pretty good. There are only two things wrong with it: one, there doesn't appear to be any plot or storyline. Just a guy with a staff fighting through random enemies to get to a random boss. Secondly, that music is rather annoying. :P

Age 29, Male

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Joined on 11/25/09

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