Oh god, the struggle... it is real. I feel for this kid, I really do. You'd think it'd be easier to draw a simple curved line, but breasts are a SPECIAL curved line, one that's nigh impossible to draw correctly...
Anywho, the one complaint I really have with this animation is that it's a tad predictable. As soon as he looked at his computer, I knew exactly how it was going to end. Even if I hadn't been through pretty much exactly that myself, I probably would've guessed...
That said, it was still an amusing little animation. It was visually pleasing, and like I said before, very, very relatable, so four and a half stars for you, friend!
The beeees, they sting Justiiii--
Wait, I did that in the first one. Nevermind.
But yes! More bees! It's always great to see more of your work, Mister Partridge!
Pfft hahahahaha! The voice work for these is hilarious! XD
Also, for the record, I thought the game was a brilliant joke.
Not a bad idle game! Despite the simplistic graphics, it's held my attention for quite a bit by this point.
If I may, though, there are a few things that could improve the game some.
Firstly, it'd be nice to see a few stats. I'd really like to know just how much gold each goblin rakes in, and how many research points each mage provides. Being able to see things like the health, attack and defense levels of my battle units would be handy, too, as well as more detailed descriptions of what each one can do. Funny though the meme is, I still have no idea what skeletons are supposed to be good for...
It would also help to know what each room actually does. I left for dinner a while ago, and when I came back my mages had come up with... casinos. What... what are casinos for? Assassins started appearing in my bestiary about the same time, so I can only assume they're connected, but... how?
Also, it's a bit of a small thing, but I would like the ability to back out of the overworld once I click on it, instead of being forced to commit to the attack immediately. Being able to subtract forces would be nice too, in case I change my mind about deploying all of my houndlings and want to send out just a few instead. As it is now, once I've committed a number of units to battle, they're all marching onwards, whether I like it or not.
The battle report screen could use one little tweak too: instead of listing "survivors," it'd be a lot more helpful to see a list of casualties, since we can't always remember how many of a given unit we sent out, and therefore can't tell how many we've lost. Better yet, displaying the number lost out of the number we sent out would be immensely helpful and a lot clearer.
And lastly, though it's not the most important thing ever, it'd be nice to see some kind of art or animation for the battles. Nothing too fancy, just something to look at besides rapidly-changing numbers while my fellas go at it.
All in all, this is a pretty solid game, and with a few improvements, it could be epic!
Before I get into this, let it be known that I've never played One=Finger Death Punch. I therefore know only enough about it to know that this is indeed a version of that game. I cannot, however, draw any comparisons between the two, so everything I say, I say about this game and this game alone.
Now that that's out of the way, firstly: I really like the gameplay. It's immensely satisfying, watching my little stick fellow dash all over the place, splattering the crap out of his enemies. The controls are nice and simple, making the game quick and easy to pick up. The environment is visually pleasing as well, and isn't something I'll tire of looking at quickly.
If I have one complaint, it's the weapons. Don't get me wrong, it's nice to have all those options for murdering these faceless foes, but it'd be even nicer if those options felt like... well, like options. Aside from aesthetics, there is no difference at all between the various weapons. They even make the same slashing sounds when they hit--even the ones that are supposed to be bludgeons. I would love it if each weapon was a little different--if some slowed you down just a tad, while others allowed you to move quickly. If some had better reach than others, or if each had a special attack of some sort.
Hell, even if you still wanted to stick with aesthetic differences yet keep them functionally the same, that'd be fine--just add a little variety. Different visuals, different sound effects, different killing blows... Say, for instance, a flaming sword that trailed fire and made enemies explode gloriously when you killed them with it, or a lightsaber that emitted that trademark hum and sliced your opponents cleanly in half, or a baseball bat that gave off that satisfying THWACK sound as it clobbered sticks in the head (or the equally-satisfying CLANK, if it's a metal bat).
That's a lot of typing for one minor complaint, I know... Really though, I rather enjoy this game, and I intend to play it for a good while longer.
I honestly have no idea what to say about this beauty of a game, other than that I loved every moment of it, and that it certainly wouldn't break my heart to see it made into a longer, more involved game; the potential is most certainly there!
You've written some absolutely beautiful songs before, but this...
This accomplished something that no other song, video or even Broadway musical has ever accomplished.
It made me cry. :'D
I love how creepy it is! The weird echo, the steady crescendo, the fact that it's a little girl (hey, they are ALWAYS creepy in horror films! Prove me wrong!)... They all make this an overall awesome sound clip!
Can you say...
Lol, this song is pure win!
Could this picture be any more badass? I highly doubt it... XD
I'm sure Father Jigadiah approves... XD
I can't wait to see more of these characters in Larry 3!
...hint hint... XD
Welcome to America! XD
I love it, it's super cute!
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